Anatomy of a Neo Cab Character

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Character is key. It’s why viewers binge tales of antiheroes and epic family battles. It’s what makes audiences care enough to spend hours in worlds that don’t exist. So how can we translate the power of character-driven storytelling into the interactive space? Well, here’s one approach we took on Neo Cab. The short answer is a lot of foundational concept work.

Anyway, hello again! It’s Paula Rogers, Writing Lead and Story Editor for the game. Earlier this year, I gave a talk for LudoNarraCon about how we created one of our pax from initial story concept to final character design. So click the video below to see me walk you through how we used our main themes and plot to create compelling pax characters, the process for turning a character’s thesis statement into an actual storyline, and all the way through the visual development that we did with Vincent.  

You’ll get to play through Fiona’s whole story when Neo Cab is released later this year. Until then, stay tuned to @neocabgame for more exciting news and updates. You can find me on Twitter @paula_bot and thanks for stopping by!